'This ebook is the definitive reference manual for mental ray model 3.4. It starts with a short overview of the features of mental ray and continues with the specification of the psychological ray scene description language, the mental ray shader interface, and the mixing interface for third-social gathering applications. All material is offered in reference kind, organized by grammar parts and C function name, rather than by feature set. The book is intended for translator writers, shader writers, and integrators, who are acquainted with the C and C++ programming languages. This third, utterly revised version was prolonged to cover the brand new generation of psychological ray, version 3.4, all through the ebook, and likewise includes the psychological ray integration manual. The enclosed CD incorporates a full-featured demo version of the psychological ray stand alone and the mental ray library, in addition to example shaders with source code and demo scenes, for a variety of pc platforms.
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